Difference between revisions of "Table of Contents CS6"
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Latest revision as of 14:03, 5 March 2013
First Steps
Introduction: Read Me!
- Introduction to Digital Foundations
- Introduction to Operating Systems
- Introduction to Bauhaus
Chapter 1 CS6: The Metaphor of Using Graphics Applications
- Formal Principles: Dynamic and Static Compositions
- Visual References: Egon Schiele
- Technical:
- Welcome to the OS, Common Metaphors
- Opening, saving and closing files with Adobe Illustrator
- Creating a dynamic composition in Adobe Illustrator
- Rectangle Shape Tool
- Fill and Stroke
- Select Tool
- Master Files and Naming Conventions
Chapter 2 CS6: Searching and Sampling - Becoming an Expert Web User
- Formal Principles: Copyright, Fair Use, Appropriation
- Visual References: Marcel Duchamp, Kenneth Tinkin-Hung
- Technical:
- Searching for images: Filtering search engines
- Saving images from the web to the hard drive
- Searching for images: The public domain
- Licensing artwork
- Searching for images: Stock websites
Adobe Illustrator
Chapter 3 CS6: Symmetry
- Formal Principles: Symmetry, Asymmetry, Focal Point, Passive and Active Negative Space
- Visual References: The Bookman (Advertisement), Leonardo da Vinci, Adalpertus
- Technical:
- Copy, Paste, and Move Objects with Key Commands
- Short-cuts and Key Commands
- Grouping and Ungrouping
- Locking Layers
- Fill and Outline
- Scaling with the Selection Tool
- Align Palette
Chapter 4 CS6: Type on the Grid
- Formal Principles: Line, Plane, Balance, The Grid, Type Basics
- Visual References: Theo van Doesburg
- Technical:
- Repositioning Rulers
- Line Tool
- Using the Type Tool for Headlines and Text Boxes
- Justification, Leading, Kerning
- Zoom Tool, Hand Tool
- Introduction to the Direct Select Tool
Chapter 5 CS6: Color Theory and Basic Shapes
- Formal Principles: Color Models, Relationships on the Wheel, Hue, Value, Saturation
- Visual References: Johannes Itten (color wheel), Joseph Albers, Jahre Deutscher Werkbund, Edouard Manet, and Vincent Van Gogh
- Technical:
- Custom Document
- Artboard
- Rulers and Guides
- Shape Tools
- Selecting Objects
- RGB and CMYK Color Palette
- Creating Tints and Shades
- Copying and Moving shapes
- Tools and Palettes
Chapter 6 CS6: Line Art and Flat Graphics
- Formal Principles: Gesture Drawings, Line, Weight, Texture, Atmospheric Perspective
- Visual References: A Diagram from Harper's Bazar and Ronen Eidelman
- Technical:
- Pen Tool
- Anchor Points and Bezier Handles
- Convert Anchor Point Tool
- Vector graphics
- Selection Tool vs. Direct Selection Tool
- Clipping Mask
Photoshop
Chapter 7 CS6: Scanning
- Formal Principles: Photograms and Scanograms, Abstraction
- Visual References:Anna Atkins, Lemons (unknown artist)
- Technical:
- Downloading images from a digital camera
- Scanning objects
- Photoshop Palette Basics
- Pixels and Raster Images
- Resolution
- Image File Formats: PSD, TIF
- History Palette
- Basic Image Adjustments
Chapter 8 CS4: Tonal Scale
- Formal Principles: Contrast, Value and Tonal Scale in Photography
- Visual References: Nicéphore Niépce, Dorthea Lange
- Technical:
- Downloading Images from the Camera
- Unsharp Mask
- Image Size
- Understanding the Histogram
- Levels and Curves
- Hue and Saturation
Chapter 9 CS6: Layering and Collage
- Formal Principles: Scale, Hierarchy, Collage, Double Exposure, Exquisite Corpse
- Visual References: Hippolyte Bayard, El Lissitzky, Henry Van der Weyde
- Technical:
- Free Transform, Scaling,
- Layer Palette
- Cropping
- Adjustment Layer
- Layer Groups
- Merging Layers
Chapter 10 CS6: Repetition and Cloning
- Formal Principles: Unity, Harmony
- Visual References: The Anti-Advertising Agency, The Billboard Liberation Front
- Technical:
- Type Tool
- Layer Styles
- Cloning
- Layer Groups
- Duplicating and Flattening
- Rasterizing and Creating Outlines
Chapter 11 CS6: Non-Destructive Editing
- Formal Principles: Chaos, Anti-Order
Visual Examples: Philippe Halsman and Kurt Schwitters
- Quick Masks
- Saving Selections
- Channel Palette
- Layer Masks
- Shape Tool
- Path Palette
- Adjustment Layers
- Clipping Groups
Chapter 12 CS6: Digital Output for the Web
- Formal Principles: Low-fi & Dirt Style
- Visual References: Whitehouse.gov, Apple.com, Guggenheim.org
- Technical:
- Resolution
- Image Size
- Save for web
- File Formats: JPG, GIF
- File Size/Download Time
- Uploading to Flickr
- Uploading to a blog
InDesign
Chapter 13 CS6: Multiple Pages: Unity
- Formal Principles: Sequence, Repetition, Harmony
- Visual References: NONE YET - Saul Bass, Alexey Brodovitch, Muriel Cooper, Quentin Fiore
- Technical:
- Creating a New Document
- Pages Palette
- Master Pages
- Rulers and Guides
- Type Tool
- Color Palette
- Linking Text Boxes
- Exporting a PDF
Chapter 14 CS6: Multiple Pages: Chaos, Tension, Disarray
- Formal Principles: Deconstruction, Disarray
- Visual References: NONE YET - Neville Brody, Émigré Magazine (Rudy VanderLands and Zuzana Licko), Ray Gun Magazine (David Carson)
- Technical:
- Placing Images and Text
- Text Frame Breaks
- Creating a Character Style
- Leading, Kerning, Hyphenation
- Eyedropper Tool
- Modifying a Text Box with the Direct Select Tool
- Modifying Text Box Settings
Dreamweaver
Chapter 15 CS6: Hello World
- Formal Principles: Code as Aesthetics
- Visual References: Jodi's wwwwwwwww.jodi.org, Heath Bunting
- Technical:
- Hello World via TextEdit
- Hello World in Dreamweaver
- Editing versus Previewing
- File Naming Conventions
- Basic Text Formatting (H1, Strong, Em)
- Choosing Colors (sidebar: CSS)
Chapter 16 CS4: Files and Servers
- Formal Principles: Network Logic
- Visual References: MTAA's Internet Art Diagram
- Technical:
- Defining a Site
- File and folder management
Chapter 17 CS6: Form and Content on the Web
- Formal Principles: Form vs content
- Visual References: A List Apart, Craigslist.com
- Technical:
- Applying a style
- Evaluating the code
- Creating a new rule
- Creating an external style sheet
Flash
Chapter 18 CS6: Elements of Motion
- Formal Principles: Time and Rhythm
- Visual References: NONE
- Technical:
- Frames and Keyframes
- Shape Tween
- Document Properties
- Publishing
Chapter 19 CS6: Pacing
- Formal Principles: Motion, Speed and Stillness
- Visual References: Hans Richter, Lillian Schwartz
- Technical:
- Symbols
- Library
- Motion Tween
- Instances
Chapter 20 CS6: Commanding the Timeline: ActionScript
- Formal Principles: Interactivity
- Visual References: Spacewar, Trigger Happy
- Technical:
- onClick
- gotoAndPlay
- Play
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