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Introduction: Read Me! Introduction

Introduction to Digital Foundations Introduction to Operating Systems Introduction to Bauhaus

Chapter 1 CS4: The Metaphor of Using Graphics Applications

Formal Principles: Dynamic and Static Compositions, Movement versus Stillness Visual References: Amedeo Modigliani, Egon Schiele Technical: Welcome to the OS, Common Metaphors Opening, saving and closing files with Adobe Illustrator Creating a dynamic composition in Adobe Illustrator Rectangle Shape Tool Fill and Stroke Select Tool Master Files and Naming Conventions Chapter 2 Sandbox: Searching and Sampling - Becoming an Expert Web User

Formal Principles: Copyright, Fair Use, Appropriation Visual References: Marcel Duchamp, Kenneth Ti Technical: Searching for images: Filtering search engines Saving images from the web to the harddrive Searching for images: The public domain Licensing artwork Searching for images: Stock websites Adobe Illustrator

Chapter 3 Sandbox: Color Theory and Basic Shapes

Formal Principles: Color Models, Relationships on the Wheel, Hue, Value, Saturation Visual References: Johannes Itten (color wheel), Joseph Albers, Edouard Manet Technical: Custom Document Artboard Rulers and Guides Shape Tools Selecting Objects RGB and CMYK Color Palette Creating Tints and Shades Copying and Moving shapes Tools and Palettes Chapter 4 Sandbox: Type on the Grid

Formal Principles: Line, Plane, Balance, The Grid, Type Basics Visual References: Theo van Doesburg, STILL NEED ONE MORE [we wanted:Sophie Taeuber-Arp, Piet Modrian, Jan Tschichold, Wolfgang Weingart] [we found: Theo van Doesburg, El Lissitzky, Leonardo da Vinci, August Macke] Technical: Repositioning Rulers Line Tool Using the Type Tool for Headlines and Text Boxes Justification, Leading, Kerning Zoom Tool, Hand Tool Introduction to the Direct Select Tool Chapter 5 Sandbox: Symmetry

Formal Principles: Symmetry, Asymmetry, Focal Point, Passive and Active Negative Space Visual References: The Bookman (Advertisement) and Leonardo da Vinci Technical: Copy, Paste, and Move Objects with Key Commands Short-cuts and Key Commands Grouping and Ungrouping Locking Layers Fill and Outline Scaling with the Selection Tool Align Palette

Chapter 6 Sandbox: Line Art and Flat Graphics

Formal Principles: Gesture Drawings, Line, Weight, Texture, Atmospheric Perspective Visual References: A Diagram from Harper's Bazar and Ronen Eidelman Technical: Pen Tool Anchor Points and Bezier Handles Convert Anchor Point Tool Vector graphics Selection Tool vs. Direct Selection Tool Clipping Mask Live Trace (I DIDN'T GET TO THIS - WE CAN ADD IT HERE IF WE HAVE TO) PhotoShop

Chapter 7 Sandbox: Scanning

Formal Principles: Photograms and Scanograms, Abstraction Visual References:Anna Atkins, Lemons (unknown artist) Technical: Scanning objects Photoshop Palette Basics Pixels and Raster Images Resolution Image File Formats: PSD, TIF History Palette Basic Image Adjustments Chapter 8 Sandbox: Tonal Scale

Formal Principles: Contrast, Value and Tonal Scale in Photography Visual References: Nicéphore Niépce, Dorthea Lange Technical: Downloading Images from the Camera Unsharp Mask Image Size Understanding the Histogram Levels and Curves Hue and Saturation Chapter 9 Sandbox: Layering and Collage

Formal Principles: Scale, Hierarchy, Collage, Double Exposure, Exquisite Corpse Visual References: Hippolyte Bayard, El Lissitzky Technical: Free Transform, Scaling, Layer Palette Cropping Adjustment Layer Layer Groups Merging Layers Chapter 10 Sandbox: Repetition and Cloning

Formal Principles: Unity, Harmony Visual References: The Anti-Advertising Agency, Bansky, The Billboard Liberation Front, The Bubble Project (depending on who gives us rights) Technical: Type Tool Layer Styles Cloning Layer Groups Duplicating and Flattening Rasterizing and Creating Outlines Chapter 11: Non-Destructive Editing

Formal Principles: Chaos, Anti-Order Visual Examples: Theo Van Doesburg (presumed) and Kurt Schwitters [we wanted: F.T. Marinetti, Hannah Höch, Martha Rossler]

Quick Masks Saving Selections Channel Palette Layer Masks Shape Tool Path Palette Adjustment Layers Clipping Groups Chapter 12 Sandbox: Digital Output for the Web

Formal Principles: Low-fi & Dirt Style Visual References: Michael Bell-Smith, Olia Lialina, Marisa Olson, Nasty-Nets Technical: Resolution Image Size Save for web File Formats: JPG, GIF File Size/Download Time InDesign

Chapter 13 Sandbox: Multiple Pages: Unity

Formal Principles: Sequence, Repetition, Harmony Visual References: NONE YET - Saul Bass, Alexey Brodovitch, Muriel Cooper, Quentin Fiore Technical: Creating a New Document Pages Palette Master Pages Rulers and Guides Type Tool Color Palette Linking Text Boxes Exporting a PDF Chapter 14 Sandbox: Multiple Pages: Chaos, Tension, Disarray

Formal Principles: Deconstruction, Disarray Visual References: NONE YET - Neville Brody, Émigré Magazine (Rudy VanderLands and Zuzana Licko), Ray Gun Magazine (David Carson) Technical: Placing Images and Text Text Frame Breaks Creating a Character Style Leading, Kerning, Hyphenation Eyedropper Tool Modifying a Text Box with the Direct Select Tool Modifying Text Box Settings Dreamweaver

Chapter 15 Sandbox: Hello World

Formal Principles: Code as Aesthetics Visual References: Jodi's wwwwwwwww.jodi.org, Superbad Technical: Hello World via TextEdit Hello World in Dreamweaver Editing versus Previewing File Naming Conventions Basic Text Formatting (H1, Strong, Em) Choosing Colors (sidebar: CSS) Chapter 16 Sandbox: Files and Servers

Formal Principles: Network Logic Visual References: JODI's 404, MTAA's Internet Art Diagram, Lisa Jevbratt, RSG/Alex Galloway's Carnivore Technical: Defining a Site Uploading to a Server Webhosting Chapter 17 Sandbox: Form and Content on the Web

Formal Principles: Appropriation and Collage Online Visual References: Heath Bunting's "Own, Be Owned or Remain Invisible", Mark Napier Technical: Images Links Point to File Absolute vs Relative URLs Adding YouTube video V in Video should be Capitalized Flash

Chapter 18 Sandbox: Elements of Motion

Formal Principles: Time and Rhythm Visual References: Oskar Fischinger, 4/4 Time Technical: Frames and Keyframes Shape Tween Document Properties Publishing Chapter 19 Sandbox: Pacing

Formal Principles: Motion, Speed and Stillness Visual References: Lotte Reiniger, Walter Ruttmann Technical: Symbols Library Motion Tween Instances Chapter 20 Sandbox: Commanding the Timeline: ActionScript

Formal Principles: Game Theory, Play Logic Visual References: Space Invaders, Natalie Bookchin's Intruder, McVideoGame (www.mcvideogame.com), Eric Zimmerman's SissyFight 2000 Technical: onClick gotoAndPlay Play Stop